For those of you unacquainted with Starcraft - Starcraft is a game belonging to the RTS genre (Real-Time strategy). The basic concept is: you start off with a base, where you build either (1) worker units to gather resources, (2) combat units to hurt your opponent. The basic trade-off is, the more worker units you build, the more rapidly resources come in, which in turns leads to more combat units you're able to produce. However, if you don't build enough combat units, your opponent can send in his combat units, kill your worker units, and pretty much win the game. Sounds simple, right? Well, this in real-time - which means each second you're spending thinking of what to do next works against you, since your opponent is building his army and planning his attack to you at the very same time.
Actually, Starcraft (and later on, it's expansion set: Brood War) is one of the most balanced games in the industry. Why? Well, in Starcraft, there are 3 races:
Terran - your basic human, with an overdose of redneck-ness
Protoss - a highly advanced (and equally geeky) alien civilazation
Zerg - think of the zerg as the aliens in the movie Aliens.
Each race has a unique set of strategies.
Let's start with the Protoss. Their units are strong, powerful, but are the most expensive to produce. You really have to focus on building only the units you really need, and counter your opponent strategically.
Zerg: these guys are a dime a dozen, but they're weak too. Your strategy as a zerg player is to basically get as much resource spots you can, and just overrun the opponent with your sheer numbers (today, the word zerg has become a verb in video games meaning exactly the same thing - overrunning your opponent with sheer numbers of inferior units).
Terran is kind of tricky - they're in the middle between the Protoss and Zerg, but due to the way Terran units are set up, they require the most micromanagement - you have to control individual groups of units separately and skillfully in order to make them effective. But in the end, they're the most flexible of the races, so you can craft your strategy according to your opponent's.
The beauty of this game is: as vastly different as these 3 races are, there really is no absolute advantage in choosing either race. For those of you in game design, you can appreciate that this is a quality in games that is extremely hard to achieve. This is the single most important quality that has made Starcraft one of the most popular games on the planet, up to today.
There are literally hundreds of strategies you can pit against your opponent, but every single one of them has counters. It's kind of like playing speed chess x 1000. Starcraft games typically last anywhere from 5 minutes to an hour. Yes, it is possible to win or lose before the 5 minute mark.
There are literally hundreds of strategies you can pit against your opponent, but every single one of them has counters. It's kind of like playing speed chess x 1000. Starcraft games typically last anywhere from 5 minutes to an hour. Yes, it is possible to win or lose before the 5 minute mark.
Anyway, today, more than 8 years after the game was introduced, the bulk of the good players are in Korea, where the game is played on a professional level constantly (the games are actually shown on TV). Here in the U.S. the major craze has died down a little - however tournaments are still held on a regular basis. In addition, the world cyber games annually features Starcraft as one of its tournament items. It really is a game that other RTS games developers look to as a "standard" for their upcoming games.
Long live Starcraft!!
4 comments:
Although RTS is not my favorite genre, but yes, I did enjoy Starcraft, but mostly for the story. "Balance" may be a godsend for some players, but to me ... ahem ... unfair advantage (for my side of course) is even better, muahahah... !!
starcraft...my favorite game also...hahaha...and until one day...only i found out that....it's story...much interesting than the game itself.... and I start playing the game...using cheat code...just to see how the story continues...kakaka.... i am looking forward for the episode 3...for years liao...where??? when???
Starcraft was a very balanced game that took many years of tweaking and updates to get to it's current form. Blizzard's been very good at performing balancing acts and you can see this in all their games such as Diablo, Warcraft and WoW. Somebody mention episode 3 of Starcraft? How about Starcraft MMO? I hear Blizzard is set to announce their next "Big Game" in Korea later this month and speculation has it that it's not going to be another Warcrack MMO =)
- Noi
I hope it won't be an MMO... gawd I hate those things. Feels so much like work - slay 10 rabbits... find 10 patches of dry grass... if I had to do that, somebody better be paying me to do so (big bucks too, since it's so mundane).
But yeah, Blizzard always comes up with top-notch games. You know, how sometimes when you play a game and it's *yawn*... that never happens with blizzard games (except WoW I guess). They certainly know how to keep the fun factor high.
Hopefully the new game will be starcraft 2, and everybody will get back into starcraft!!! Then I can start whipping y'alls butts muahahaha
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